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Hi. My name is Mel. I was wondering if you could give me permission to translate your game into Spanish. If you do not mind, of course

Yes, of course. Go ahead!

What does GL mean?

Glicker. 

Oh, good :D
And what does Glicker mean?

It is untranslateable. The game explains what Glicker is!

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Is there anything to do in the room with the "paper cutouts"? and if you sleep two days in a row does the scene actually go anywhere, or is it just stuck there forever?

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Hi. Both instances you mentioned have no "escape." They are the true ending and the bad ending as far as the demo goes. If you sleep in, you're punished to an inescapable Game Over scene, where you and Scout walk forever. If you get into the paper cutout room, that's the end of the demo and you did everything right. Keep in mind that walking around in the white room may trigger some interesting dialogue!

I'm sorry if those parts were more annoying/confusing than as funny as I thought it was when I made them. But hopefully that cleared up the confusion!

Oh yeah thanks! This looks interesting, I'll keep an eye on it.

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Thanks for playing! I am actually shelving the Lunar Chain project, as I am still learning how to use certain software and am new to development in general, so I want to build my skillset first. But I will be making other small games in the near future, so please keep an eye out.